City Hall Rush: The 2026 Fix for Mid-Game Power Traps
In 2026, the average mid-game governor is a walking cautionary tale: 22M power, a farm so maxed it could feed a small kingdom, and the strategic awareness of a sleep-deprived hamster. This proud specimen gets zeroed by a CH22 opponent with T4s and five marches—not because the opponent is brilliant, but because the victim spent three months upgrading production buildings that unlock...